Virtual Production - The Batman
Feature Film
I was employed as an Unreal Engine Artist to work in house at Leavesden Studios on The Batman.
I was responsible for building vehicles and environments in Maya and Unreal Engine for this Warner Brothers virtual production project.
This project is still in development so I cannot display the work I helped create until the project is available to view publicly.
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The highlight of my time on the project was being the artist responsible for turning the Batmobile CAD data into a useable asset for Unreal Engine, complete with textures and a lighting blueprint setup.
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As a huge car fan, this was a dream come true.
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My duties included:
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Leading the asset creation for the project.
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Training other artists how to use Unreal Engine and company pipeline.
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Modelling/texturing 3D assets in Maya, Substance Painter, Megascans, Quixel Mixer and Photoshop
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Retopologising/optimising CAD data in Maya and ZBrush.
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Importing assets into Unreal Engine and building shader networks.
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Creating asset blueprints for vehicles and other props.
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Building environments/levels in Maya and Unreal Engine.
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Lighting and effects in Unreal Engine.